
2-4 GB · 6 players · South Africa
Don't Starve Together
Gothic survival that punishes you gently
- Per month
- R99
- Peak players
- 51,962
- Positive on Steam
- 95%
Plans
Sized for Don't Starve Together.
Farm, fight and starve with up to six friends in a world that keeps its own long memory.
- Peak players
- 51,962Busier than 94% of the games we host. Measured by Steam.
- What players think
- 95%Of 541,983 reviews on Steam. Very Positive.
2 to 4GB, against every plan we sell
- 1GB5 playersR79
- 2GB5 playersR99
- 4GB10 playersR189
- 6GB10 playersR249
- 8GB20 playersR329
- 12GB20 playersR499
The solid bar is the smallest plan that runs Don't Starve Together. Faded bars run it with room to spare. Greyed plans sit outside its range. Player counts are what the plan carries, not a benchmark of this game.
How busy it is
Don't Starve Together against the other survival games.
Peak concurrent players on Steam, measured rather than estimated. Bars are to scale against each other, so a game almost nobody plays looks like one.
- Palworld173,839
- Rust125,371
- Project Zomboid91,501
- Don't Starve Together51,962
- DayZ50,689
- 7 Days to Die34,626
- ARK: Survival Ascended26,023
- ARK: Survival Evolved23,023
Running a Don't Starve Together server
Patch notes, guides and the commands you need.
Release notes come from the developer. Everything else goes to the game's own wiki, written by the people who play it.
What players say
Don't Starve Together, in the words of people who play it.
Three reviews from Steam, picked by how many other players found them helpful. About the game, not about us, unedited, and linked so you can check.
Don’t Starve Together is such a fun and addictive survival game! I’ve been playing it with my husband, and somehow surviving together makes everything 10x more chaotic and hilarious 😂
410 hours played7 found it helpfulRead it on Steam
01/03
Get started
Don't Starve Together, private from the first minute.
Hosted in South Africa from R99 a month, with the players and the file access already in the price.




