
Private by default
Private game servers, hosted in South Africa.
No public port. No DDoS target. Invite your friends and nobody else can reach it.
Browse gamesFeatured game
Windrose
Set up by us · 6-12 GB · 8 players
How it works
Your server is not on the internet.
Most hosts give your server a public IP. We do not open the port at all.
01We build it
We will set your server up on South African hardware, with console, files and backups from the first minute.
02You invite people
Add players by email. Remove someone and their access is gone immediately.
03Nobody else gets in
No public port to find, scan or attack. Your server is on no list, because it cannot be reached.


112 games
Every game we will run, on a local node.
Most use an unattended setup. The ones that need a hand are set up by us.
Measured on Steam
The games people are actually playing.
Peak concurrent players across the catalogue, measured rather than estimated. Bars are to scale, so a game almost nobody plays looks like one.
Steam figures measured August 2026
- Counter-Strike 21,184,605
- Palworld173,839
- Rust125,371
- Project Zomboid91,501
- FiveM83,059
- Terraria70,739
- Team Fortress 256,934
- Don't Starve Together51,962
Sizes
Pick a size. See what runs on it.
4 GB10 private players
67 of our 112 games run on this size. Every plan is private by default. Prices are set when ordering opens.
Where it is
One country. No region picker.
A twelve location map is what you build when the local market is an afterthought. South African players have spent years on European servers. There is nothing to pick here, on purpose.
Questions
The answers you actually want.
Do my friends need to install anything?
Why is there no public IP?
How many people can play?
What does shared fair use CPU actually mean?
Can I order right now?
Get started
Get four friends and a world that stays up.
Planned for South Africa, private from the first minute.




















