
Private by default
Private game servers, hosted in South Africa.
No public port. No DDoS target. Invite your friends and nobody else can reach it.
Now hosting
Windrose
Set up by us · 6-12 GB · 8 players · from R249
Private by default
Your server is not on the internet.
Every other host sells you a public IP, then sells you DDoS protection for it. We just do not open the port.
01We build it
Your server goes live on South African hardware with console, files and backups from the first minute.
02You invite people
Add players by email. Remove someone and their access is gone immediately.
03Nobody else gets in
No public port to find, scan or attack. Your server is on no list, because it cannot be reached.


112 games, all on sale
Every game we run, on a local node.
Most install themselves the moment you order. The ones that need a hand are set up by us.










01/12
Measured on Steam
The games people are actually playing.
Peak concurrent players across the catalogue, measured rather than estimated. Bars are to scale, so a game almost nobody plays looks like one.
- Counter-Strike 21,184,605
- Palworld173,839
- Rust125,371
- Project Zomboid91,501
- FiveM83,059
- Terraria70,739
- Team Fortress 256,934
- Don't Starve Together51,962
Pricing
Pick a size. That is the whole price.
R189per month
4 GB · 10 private players
67 of our 112 games run on this size. Every plan is private by default and the price does not change once you are on it.
Where it is
One country. No region picker.
A twelve location map is what you build when the local market is an afterthought. South African players have spent years on European servers because nobody bothered. There is nothing to pick here, on purpose.
Questions
The answers you actually want.
Do my friends need to install anything?
Why is there no public IP?
How many people can play?
What does shared fair use CPU actually mean?
Can I order right now?
Get started
Get four friends and a world that stays up.
Hosted in South Africa, private from the first minute, priced in rands.










